

Preparing the largest amphibious landing force the world has seen to launch an assault in eastern Siberia - Operation HAMMER -, the United States also para-drops reinforcements to strengthen European forces in the west – Operation ANVIL. With all hopes of a diplomatic resolution shot out of the sky, the sleeping giant America made plans for intervention. The European War looked set to begin all over again. With the spearhead of the attacking force destroyed, Soviet forces were able to fight the Allies back to the Russian border. Unsuspecting Allied forces pursuing retreating Soviet divisions were overwhelmed just outside the city. Since the retreat from Berlin, an order was delivered from STAVKA head General Kane to re-route supplies and B-class divisions to the city of Stalingrad, creating Russia’s first fortress-city. However, the Soviets were not prepared to surrender after accomplishing so much. Any relation between units featured here and in C&C: Generals, Starcraft, or any other RTS, are purely co-incidental.Īfter a long and bloody campaign, the Allied Forces have driven the Soviet army back to Stalingrad.


New units introduced are taken from my previously unrefined game descriptions, C&C: World War 3, and C&C: Rise of the Middle Kingdom.

All events take place after the Allied invasion of Stalingrad. This game is how I felt RA2 should have been. However I do base my ideas for “Red Alert: Escalation” (working title) entirely on the events of the previous titles in the C&C: Red Alert series. Many of these weapons and units are based on units and characters from Westwood’s Command & Conquer™, Command & Conquer: Red Alert™ and Command & Conquer: Red Alert: Retaliation™ (add-on packs Counter-strike and Aftermath), although I have added many new units of my own. The following descriptions of the world situation, new teams, units, buildings and weaponry have no basis on real life and should not be taken as a reflection on the world just now. Thanks to all the feedback from CNCNZ members. I take onboard advice from Sheepe ( member), to try and cut down the redundancy of weapons, and to create unique but balanced sides in the Final War. At this time, I envisage Escalation to be mission-based. This is my attempt to refine the game script to three playable sides.
